DarkflameServer/dScripts/ai/AG/AgImagSmashable.h

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#pragma once
#include "CppScripts.h"
class AgImagSmashable : public CppScripts::Script {
public:
void OnDie(Entity* self, Entity* killer);
private:
void CrateAnimal(Entity* self);
2022-07-28 13:39:57 +00:00
};