DarkflameServer/thirdparty/raknet/Source/RakSleep.cpp

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#if defined(_XBOX360)
#include "Console1Includes.h"
#elif defined(_WIN32)
#include <windows.h> // Sleep
#elif defined(_PS3)
#include "Console2Includes.h"
#include <sys/timer.h>
#else
#include <unistd.h> // usleep
#endif
#include "RakSleep.h"
void RakSleep(unsigned int ms)
{
#ifdef _WIN32
Sleep(ms);
#elif defined(_PS3)
// Use the version of usleep on the console here, this is a macro
_PS3_usleep(ms * 1000);
#else
usleep(ms * 1000);
#endif
}