DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateStripUiMessage.cpp

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#include "UpdateStripUiMessage.h"
UpdateStripUiMessage::UpdateStripUiMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
position = StripUiPosition(arguments);
actionContext = ActionContext(arguments);
Game::logger->LogDebug("UpdateStripUIMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
}