2021-12-05 17:54:36 +00:00
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#pragma once
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#include "Behavior.h"
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#include "dCommonVars.h"
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#include "NiPoint3.h"
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class TacArcBehavior final : public Behavior
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{
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public:
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bool m_usePickedTarget;
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Behavior* m_action;
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bool m_checkEnv;
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Behavior* m_missAction;
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Behavior* m_blockedAction;
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float m_minDistance;
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float m_maxDistance;
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uint32_t m_maxTargets;
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bool m_targetEnemy;
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bool m_targetFriend;
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bool m_targetTeam;
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float m_angle;
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float m_upperBound;
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float m_lowerBound;
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float m_farHeight;
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float m_farWidth;
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uint32_t m_method;
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NiPoint3 m_offset;
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/*
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* Inherited
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*/
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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explicit TacArcBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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