DarkflameServer/dGame/dBehaviors/SpeedBehavior.h

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#pragma once
#include "Behavior.h"
class SpeedBehavior final : public Behavior
{
public:
/*
* Inherited
*/
explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
private:
float m_RunSpeed;
bool m_AffectsCaster;
};