DarkflameServer/dGame/dBehaviors/ProjectileAttackBehavior.h

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#pragma once
#include "Behavior.h"
#include "NiPoint3.h"
class ProjectileAttackBehavior final : public Behavior
{
public:
LOT m_lot;
uint32_t m_projectileCount;
float m_projectileSpeed;
float m_maxDistance;
float m_spreadAngle;
NiPoint3 m_offset;
bool m_trackTarget;
float m_trackRadius;
bool m_useMouseposit;
int32_t m_ProjectileType;
/*
* Inherited
*/
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};