DarkflameServer/dScripts/02_server/Map/NT/NtDirtCloudServer.h

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#pragma once
#include "CppScripts.h"
class NtDirtCloudServer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
private:
static std::map<std::string, std::vector<int32_t>> m_Missions;
};