DarkflameServer/dGame/dGrim/StatRarity.h

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#pragma once
#ifndef __ESTATRARITY__H__
#define __ESTATRARITY__H__
#include <cstdint>
enum class eStatRarity : uint32_t {
Common = 0,
Uncommon = 1,
Rare = 2,
Epic = 3,
Legendary = 4,
Relic = 5,
MAX
};
#endif //!__ESTATRARITY__H__