DarkflameServer/dScripts/NsModularBuild.h

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#pragma once
#include "CppScripts.h"
class NsModularBuild : public CppScripts::Script
{
public:
void OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules);
private:
int m_MissionNum = 809;
};