DarkflameServer/dPhysics/dpCollisionGroups.h

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#pragma once
#include <cstdint>
/*
* Collision Groups
*/
enum eCollisionGroup : uint8_t
{
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COLLISION_GROUP_ALL = 0 << 0,
COLLISION_GROUP_NEUTRAL = 1 << 0,
COLLISION_GROUP_FRIENDLY = 1 << 1,
COLLISION_GROUP_ENEMY = 1 << 2,
COLLISION_GROUP_DYNAMIC = 1 << 3,
};