DarkflameServer/dDatabase/MigrationRunner.h

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#pragma once
#include "Database.h"
#include "dCommonVars.h"
#include "Game.h"
#include "dCommonVars.h"
#include "dLogger.h"
struct Migration {
std::string data;
std::string name;
};
class MigrationRunner {
public:
static void RunMigrations();
static Migration LoadMigration(std::string path);
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};