DarkflameServer/dDatabase/MigrationRunner.cpp

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#include "MigrationRunner.h"
#include "GeneralUtils.h"
#include <fstream>
#include <algorithm>
#include <thread>
void MigrationRunner::RunMigrations() {
auto stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->executeQuery();
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delete stmt;
sql::SQLString finalSQL = "";
Migration checkMigration{};
for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/")) {
auto migration = LoadMigration(entry);
if (migration.data.empty()) {
continue;
}
checkMigration = migration;
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name);
auto res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
finalSQL.append(migration.data);
finalSQL.append('\n');
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, entry);
stmt->execute();
delete stmt;
}
if (!finalSQL.empty()) {
try {
auto simpleStatement = Database::CreateStmt();
simpleStatement->execute(finalSQL);
delete simpleStatement;
} catch (sql::SQLException e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
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}
Migration MigrationRunner::LoadMigration(std::string path) {
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Migration migration{};
std::ifstream file("./migrations/" + path);
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if (file.is_open()) {
std::hash<std::string> hash;
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std::string line;
std::string total = "";
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while (std::getline(file, line)) {
total += line;
}
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file.close();
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migration.name = path;
migration.data = total;
}
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return migration;
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}