2021-12-05 17:54:36 +00:00
|
|
|
#include "HealBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
|
|
#include "Game.h"
|
2023-10-21 23:31:55 +00:00
|
|
|
#include "Logger.h"
|
2021-12-05 17:54:36 +00:00
|
|
|
#include "EntityManager.h"
|
|
|
|
#include "DestroyableComponent.h"
|
2023-03-04 07:16:37 +00:00
|
|
|
#include "eReplicaComponentType.h"
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
|
2024-02-27 07:25:44 +00:00
|
|
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
2023-07-15 20:56:33 +00:00
|
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
if (entity == nullptr) {
|
2024-03-13 02:10:01 +00:00
|
|
|
Log::Warn("Failed to find entity for ({})!", branch.target);
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-03-04 07:16:37 +00:00
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
if (destroyable == nullptr) {
|
2024-03-13 02:10:01 +00:00
|
|
|
Log::Warn("Failed to find destroyable component for ({})!", branch.target);
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2022-07-25 02:26:51 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
destroyable->Heal(this->m_health);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2024-02-27 07:25:44 +00:00
|
|
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
2021-12-05 17:54:36 +00:00
|
|
|
Handle(context, bit_stream, branch);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void HealBehavior::Load() {
|
|
|
|
this->m_health = GetInt("health");
|
|
|
|
}
|