DarkflameServer/dDatabase/Tables/CDItemSetSkillsTable.cpp

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#include "CDItemSetSkillsTable.h"
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
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// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
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// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSetSkills");
while (!tableData.eof()) {
CDItemSetSkills entry;
entry.SkillSetID = tableData.getIntField("SkillSetID", -1);
entry.SkillID = tableData.getIntField("SkillID", -1);
entry.SkillCastType = tableData.getIntField("SkillCastType", -1);
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this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
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std::vector<CDItemSetSkills> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
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return this->entries;
}
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) {
std::vector<CDItemSetSkills> toReturn;
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for (CDItemSetSkills entry : this->entries) {
if (entry.SkillSetID == SkillSetID) toReturn.push_back(entry);
if (entry.SkillSetID > SkillSetID) return toReturn; //stop seeking in the db if it's not needed.
}
return toReturn;
}