DarkflameServer/dScripts/ai/GF/GfOrgan.cpp

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#include "GfOrgan.h"
#include "GameMessages.h"
#include "Entity.h"
#include "RenderComponent.h"
void GfOrgan::OnUse(Entity* self, Entity* user) {
if (self->GetBoolean(u"bIsInUse")) {
m_canUse = false;
return;
}
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, "{15d5f8bd-139a-4c31-8904-970c480cd70f}");
self->SetBoolean(u"bIsInUse", true);
self->AddTimer("reset", 5.0f);
RenderComponent::PlayAnimation(user, u"jig");
}
void GfOrgan::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
self->SetBoolean(u"bIsInUse", false);
}
}