DarkflameServer/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp

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#include "SpawnGryphonServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eTerminateType.h"
void SpawnGryphonServer::SetVariables(Entity* self) {
self->SetVar<LOT>(u"petLOT", 12433);
self->SetVar<std::string>(u"petType", "gryphon");
self->SetVar<uint32_t>(u"maxPets", 2);
self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
}
void SpawnGryphonServer::OnUse(Entity* self, Entity* user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
// Little extra for handling the case of the egg being placed the first time
if (missionComponent != nullptr && inventoryComponent != nullptr
&& missionComponent->GetMissionState(1391) == eMissionState::ACTIVE) {
inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
return;
}
SpawnPetBaseServer::OnUse(self, user);
}