DarkflameServer/dNet/ChatPackets.h

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef CHATPACKETS_H
#define CHATPACKETS_H
struct SystemAddress;
#include <string>
#include "dCommonVars.h"
namespace ChatPackets {
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);
};
#endif // CHATPACKETS_H