DarkflameServer/thirdparty/raknet/Source/DS_BytePool.h

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#ifndef __BYTE_POOL_H
#define __BYTE_POOL_H
#include "RakMemoryOverride.h"
#include "DS_MemoryPool.h"
#include "Export.h"
#include "SimpleMutex.h"
#include <assert.h>
// #define _DISABLE_BYTE_POOL
// #define _THREADSAFE_BYTE_POOL
namespace DataStructures
{
// Allocate some number of bytes from pools. Uses the heap if necessary.
class RAK_DLL_EXPORT BytePool : public RakNet::RakMemoryOverride
{
public:
BytePool();
~BytePool();
// Should be at least 8 times bigger than 8192
void SetPageSize(int size);
unsigned char* Allocate(int bytesWanted);
void Release(unsigned char *data);
void Clear(void);
protected:
MemoryPool<unsigned char[128]> pool128;
MemoryPool<unsigned char[512]> pool512;
MemoryPool<unsigned char[2048]> pool2048;
MemoryPool<unsigned char[8192]> pool8192;
#ifdef _THREADSAFE_BYTE_POOL
SimpleMutex mutex128;
SimpleMutex mutex512;
SimpleMutex mutex2048;
SimpleMutex mutex8192;
#endif
};
}
#endif