DarkflameServer/dScripts/02_server/Map/AM/AmDropshipComputer.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

75 lines
2.3 KiB
C++
Raw Permalink Normal View History

#include "AmDropshipComputer.h"
#include "MissionComponent.h"
#include "QuickBuildComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
#include "eMissionState.h"
void AmDropshipComputer::OnStartup(Entity* self) {
self->AddTimer("reset", 45.0f);
}
void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
2022-07-28 13:39:57 +00:00
if (!quickBuildComponent || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) return;
2022-07-28 13:39:57 +00:00
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
2022-07-28 13:39:57 +00:00
if (!missionComponent || !inventoryComponent) return;
2022-07-28 13:39:57 +00:00
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
return;
}
2022-07-28 13:39:57 +00:00
inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::NONE);
}
void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
const auto pipeGroup = myGroup.substr(0, 10);
const auto nextPipeNum = pipeNum.value() + 1;
const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
if (!samePipeSpawners.empty()) {
samePipeSpawners[0]->SoftReset();
samePipeSpawners[0]->Deactivate();
}
if (killer != nullptr && killer->IsPlayer()) {
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
if (!nextPipeSpawners.empty()) {
nextPipeSpawners[0]->Activate();
}
} else {
const auto nextPipe = pipeGroup + "1";
const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
if (!firstPipeSpawners.empty()) {
firstPipeSpawners[0]->Activate();
}
}
}
void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
const auto* const quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (!quickBuildComponent) return;
if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}