DarkflameServer/dGame/dPropertyBehaviors/BehaviorStates.h

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#pragma once
#ifndef BEHAVIORSTATES_H
#define BEHAVIORSTATES_H
#include <cstdint>
enum class BehaviorState : uint32_t {
HOME_STATE = 0, //!< The HOME behavior state
CIRCLE_STATE, //!< The CIRCLE behavior state
SQUARE_STATE, //!< The SQUARE behavior state
DIAMOND_STATE, //!< The DIAMOND behavior state
TRIANGLE_STATE, //!< The TRIANGLE behavior state
STAR_STATE //!< The STAR behavior state
};
#endif //!BEHAVIORSTATES_H