DarkflameServer/dScripts/ai/FV/FvPandaSpawnerServer.cpp

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#include "FvPandaSpawnerServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "EntityInfo.h"
#include "ScriptedActivityComponent.h"
void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character != nullptr && character->GetPlayerFlag(81)) {
auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
if (raceObjects.empty())
return;
// Check if the player is currently in a footrace
auto* scriptedActivityComponent = raceObjects.at(0)->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr || !scriptedActivityComponent->IsPlayedBy(target))
return;
// If the player already spawned a panda
auto playerPandas = Game::entityManager->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
if (!playerPandas.empty()) {
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
target->GetObjectID(), 0, 0, target->GetObjectID());
return;
}
// If there's already too many spawned pandas
auto pandas = Game::entityManager->GetEntitiesInGroup("pandas");
if (pandas.size() > 4) {
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
target->GetObjectID(), 0, 0, target->GetObjectID());
return;
}
EntityInfo info{};
info.spawnerID = target->GetObjectID();
info.pos = self->GetPosition();
info.lot = 5643;
info.settings = {
new LDFData<LWOOBJID>(u"tamer", target->GetObjectID()),
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
};
auto* panda = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(panda);
}
}