DarkflameServer/dScripts/ai/FV/FvBrickPuzzleServer.cpp

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#include "FvBrickPuzzleServer.h"
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "Spawner.h"
#include "QuickBuildComponent.h"
void FvBrickPuzzleServer::OnStartup(Entity* self) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
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if (pipeNum != 1) {
self->AddTimer("reset", 30);
}
}
void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
const auto pipeGroup = myGroup.substr(0, 10);
const auto nextPipeNum = pipeNum.value() + 1;
const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
if (!samePipeSpawners.empty()) {
samePipeSpawners[0]->SoftReset();
samePipeSpawners[0]->Deactivate();
}
if (killer && killer->IsPlayer()) {
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
if (!nextPipeSpawners.empty()) {
nextPipeSpawners[0]->Activate();
}
} else {
const auto nextPipe = pipeGroup + "1";
const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
firstPipeSpawners[0]->Activate();
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}
}
}
void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
}