DarkflameServer/dScripts/ai/GF/GfJailkeepMission.cpp

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#include "GfJailkeepMission.h"
#include "MissionComponent.h"
#include "Character.h"
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void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
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if (missionID == 385 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
missionComponent->AcceptMission(386, true);
missionComponent->AcceptMission(387, true);
missionComponent->AcceptMission(388, true);
missionComponent->AcceptMission(390, true);
} else if (missionID == 385 && missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character != nullptr && character->GetPlayerFlag(68)) {
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
}
}
}
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void GfJailkeepMission::OnUse(Entity* self, Entity* user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
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if (missionComponent->GetMissionState(385) == MissionState::MISSION_STATE_ACTIVE) {
missionComponent->AcceptMission(386, true);
missionComponent->AcceptMission(387, true);
missionComponent->AcceptMission(388, true);
missionComponent->AcceptMission(390, true);
}
}