DarkflameServer/dDatabase/Tables/CDRebuildComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDRebuildComponentTable.hpp
\brief Contains data for the RebuildComponent table
*/
//! RebuildComponent Struct
struct CDRebuildComponent {
unsigned int id; //!< The component Id
float reset_time; //!< The reset time
float complete_time; //!< The complete time
unsigned int take_imagination; //!< The amount of imagination it costs
bool interruptible; //!< Whether or not the rebuild is interruptible
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
std::string custom_modules; //!< The custom modules
unsigned int activityID; //!< The activity ID
unsigned int post_imagination_cost; //!< The post imagination cost
float time_before_smash; //!< The time before smash
};
//! ObjectSkills table
class CDRebuildComponentTable : public CDTable {
private:
std::vector<CDRebuildComponent> entries;
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public:
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//! Constructor
CDRebuildComponentTable(void);
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//! Destructor
~CDRebuildComponentTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDRebuildComponent> GetEntries(void) const;
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};