DarkflameServer/dScripts/EquipmentScripts/Sunflower.cpp

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#include "Sunflower.h"
#include "Entity.h"
void Sunflower::OnStartup(Entity* self) {
self->SetVar<uint32_t>(u"numCycles", 6);
self->SetVar<float_t>(u"secPerCycle", 5.0f);
self->SetVar<float_t>(u"delayToFirstCycle", 1.5f);
self->SetVar<float_t>(u"deathDelay", 30.0f);
self->SetVar<uint32_t>(u"numberOfPowerups", 4);
self->SetVar<LOT>(u"lootLOT", 11910);
// Initiate the actual script
OnTemplateStartup(self);
}