DarkflameServer/dScripts/ChooseYourDestinationNsToNt.cpp

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#include "ChooseYourDestinationNsToNt.h"
#include "Character.h"
#include "GameMessages.h"
#include "eTerminateType.h"
bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) {
const auto choiceZoneID = self->GetVar<int32_t>(u"choiceZone");
const auto newZoneID = self->GetVar<int32_t>(u"currentZone");
if (newZoneID == choiceZoneID) {
auto* character = player->GetCharacter();
if (character == nullptr) {
return false;
}
if (character->HasBeenToWorld(1900)) {
return true;
}
self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(1200));
self->SetVar<std::u16string>(u"teleportString", u"UI_TRAVEL_TO_NS");
return false;
}
return false;
}
void ChooseYourDestinationNsToNt::SetDestination(Entity* self, Entity* player) {
const auto currentMap = self->GetVar<int32_t>(u"currentZone");
auto newMap = self->GetVar<int32_t>(u"choiceZone");
if (currentMap == newMap) {
newMap = 1200;
}
self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap));
}
void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
if (button != -1) {
const auto newMapStr = GeneralUtils::UTF16ToWTF8(buttonIdentifier).substr(7, -1);
const auto newMap = GeneralUtils::TryParse<int32_t>(newMapStr);
if (!newMap) return;
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std::u16string strText = u"";
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if (newMap == 1200) {
strText = u"UI_TRAVEL_TO_NS";
} else {
strText = u"UI_TRAVEL_TO_NEXUS_TOWER";
}
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self->SetVar(u"teleportString", strText);
self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap.value()));
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GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress());
} else {
GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
}