DarkflameServer/dScripts/02_server/Map/NT/SpawnStegoServer.cpp

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#include "SpawnStegoServer.h"
#include "Entity.h"
void SpawnStegoServer::SetVariables(Entity* self) {
self->SetVar<LOT>(u"petLOT", 12431);
self->SetVar<std::string>(u"petType", "stego");
self->SetVar<uint32_t>(u"maxPets", 3);
self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
self->SetVar<std::u16string>(u"spawnCinematic", u"VenturePet");
}