DarkflameServer/dScripts/02_server/Map/NT/NtParadoxTeleServer.h

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#pragma once
#include "CppScripts.h"
class NtParadoxTeleServer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnPlayerLoaded(Entity* self, Entity* player) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void TeleportPlayer(Entity* self, Entity* player);
void UnlockPlayer(Entity* self, Entity* player);
private:
std::map<LWOOBJID, bool> m_TeleportingPlayerTable;
};