DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.h

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#pragma once
#include "Behavior.h"
class NpcCombatSkillBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
float m_npcSkillTime;
/*
* Inherited
*/
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explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
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void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};