DarkflameServer/dMasterServer/InstanceManager.h

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#pragma once
#include <vector>
#include "dCommonVars.h"
#include "RakNetTypes.h"
#include "dZMCommon.h"
#include "Logger.h"
struct Player {
LWOOBJID id;
SystemAddress addr;
};
struct PendingInstanceRequest {
uint64_t id;
bool mythranShift;
SystemAddress sysAddr;
};
class Instance {
public:
Instance(const std::string& ip, uint32_t port, LWOMAPID mapID, LWOINSTANCEID instanceID, LWOCLONEID cloneID, int softCap, int hardCap, bool isPrivate = false, std::string password = "") {
m_IP = ip;
m_Port = port;
m_ZoneID = LWOZONEID(mapID, instanceID, cloneID);
m_MaxClientsSoftCap = softCap;
m_MaxClientsHardCap = hardCap;
m_CurrentClientCount = 0;
m_IsPrivate = isPrivate;
m_Password = password;
m_Shutdown = false; //by default we are not shutting down
m_PendingAffirmations = {};
m_PendingRequests = {};
m_Ready = false;
m_IsShuttingDown = false;
}
const std::string& GetIP() const { return m_IP; }
uint32_t GetPort() const { return m_Port; }
const LWOZONEID& GetZoneID() const { return m_ZoneID; }
LWOMAPID GetMapID() const { return m_ZoneID.GetMapID(); }
LWOINSTANCEID GetInstanceID() const { return m_ZoneID.GetInstanceID(); }
LWOCLONEID GetCloneID() const { return m_ZoneID.GetCloneID(); }
bool GetIsPrivate() const { return m_IsPrivate; }
const std::string& GetPassword() const { return m_Password; }
bool GetIsReady() const { return m_Ready; }
void SetIsReady(bool value) { m_Ready = value; }
bool GetIsShuttingDown() const { return m_IsShuttingDown; }
void SetIsShuttingDown(bool value) { m_IsShuttingDown = value; }
std::vector<PendingInstanceRequest>& GetPendingRequests() { return m_PendingRequests; }
std::vector<PendingInstanceRequest>& GetPendingAffirmations() { return m_PendingAffirmations; }
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int GetHardCap() const { return m_MaxClientsHardCap; }
int GetSoftCap() const { return m_MaxClientsSoftCap; }
int GetCurrentClientCount() const { return m_CurrentClientCount; }
void SetAffirmationTimeout(const uint32_t value) { m_AffirmationTimeout = value; }
uint32_t GetAffirmationTimeout() const { return m_AffirmationTimeout; }
void AddPlayer(Player player) { /*m_Players.push_back(player);*/ m_CurrentClientCount++; }
void RemovePlayer(Player player) {
m_CurrentClientCount--;
if (m_CurrentClientCount < 0) m_CurrentClientCount = 0;
/*for (size_t i = 0; i < m_Players.size(); ++i)
if (m_Players[i].addr == player.addr) m_Players.erase(m_Players.begin() + i);*/
}
void SetSysAddr(SystemAddress sysAddr) { m_SysAddr = sysAddr; }
const SystemAddress& GetSysAddr() const { return m_SysAddr; }
void SetShutdownComplete(bool value);
bool GetShutdownComplete() const;
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void Shutdown();
private:
std::string m_IP;
uint32_t m_Port;
LWOZONEID m_ZoneID;
int m_MaxClientsSoftCap;
int m_MaxClientsHardCap;
int m_CurrentClientCount;
std::vector<Player> m_Players;
SystemAddress m_SysAddr;
bool m_Ready;
bool m_IsShuttingDown;
std::vector<PendingInstanceRequest> m_PendingRequests;
std::vector<PendingInstanceRequest> m_PendingAffirmations;
uint32_t m_AffirmationTimeout;
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bool m_IsPrivate;
std::string m_Password;
bool m_Shutdown;
//Private functions:
};
class InstanceManager {
public:
InstanceManager(Logger* logger, const std::string& externalIP);
~InstanceManager();
Instance* GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID); //Creates an instance if none found
bool IsPortInUse(uint32_t port);
uint32_t GetFreePort();
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void AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
void RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
std::vector<Instance*> GetInstances() const;
void AddInstance(Instance* instance);
void RemoveInstance(Instance* instance);
void ReadyInstance(Instance* instance);
void RequestAffirmation(Instance* instance, const PendingInstanceRequest& request);
void AffirmTransfer(Instance* instance, uint64_t transferID);
void RedirectPendingRequests(Instance* instance);
Instance* GetInstanceBySysAddr(SystemAddress& sysAddr);
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
Instance* FindPrivateInstance(const std::string& password);
void SetIsShuttingDown(bool value) { this->m_IsShuttingDown = value; };
private:
Logger* mLogger;
std::string mExternalIP;
std::vector<Instance*> m_Instances;
unsigned short m_LastPort = 3000;
LWOINSTANCEID m_LastInstanceID;
/**
* Whether or not the master server is currently shutting down.
*/
bool m_IsShuttingDown = false;
//Private functions:
bool IsInstanceFull(Instance* instance, bool isFriendTransfer);
int GetSoftCap(LWOMAPID mapID);
int GetHardCap(LWOMAPID mapID);
};