DarkflameServer/dScripts/client/ai/PR/PrWhistle.cpp

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#include "PrWhistle.h"
#include "Character.h"
#include "Entity.h"
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void PrWhistle::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "unlockEmote") {
auto* character = sender->GetCharacter();
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if (character != nullptr) {
character->UnlockEmote(115);
}
}
}