DarkflameServer/dGame/dBehaviors/PlayEffectBehavior.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

28 lines
814 B
C++
Raw Permalink Normal View History

#include "PlayEffectBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "Recorder.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
Cinema::Recording::Recorder::RegisterEffectForActor(target, this->m_effectId);
// On managed behaviors this is handled by the client
if (!context->unmanaged)
return;
PlayFx(u"", target);
}
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
//PlayFx(u"", target);
}
void PlayEffectBehavior::Load() {
}