DarkflameServer/dGame/dBehaviors/ClearTargetBehavior.cpp

23 lines
660 B
C++
Raw Permalink Normal View History

2022-08-06 03:01:59 +00:00
#include "ClearTargetBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch);
}
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch);
}
2022-07-28 13:39:57 +00:00
void ClearTargetBehavior::Load() {
this->m_action = GetAction("action");
2022-07-28 13:39:57 +00:00
this->m_clearIfCaster = GetBoolean("clear_if_caster");
}