DarkflameServer/dGame/dBehaviors/ChargeUpBehavior.h

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#pragma once
#include "Behavior.h"
class ChargeUpBehavior final : public Behavior
{
public:
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
2022-07-28 13:39:57 +00:00
void Load() override;
private:
Behavior* m_action;
float m_MaxDuration;
};