DarkflameServer/dGame/dBehaviors/RepairBehavior.h

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#pragma once
#include "Behavior.h"
class RepairBehavior final : public Behavior
{
public:
uint32_t m_armor;
/*
* Inherited
*/
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};