DarkflameServer/dGame/dInventory/EquippedItem.h

36 lines
590 B
C
Raw Permalink Normal View History

#pragma once
#include "dCommonVars.h"
#include "LDFFormat.h"
/**
* An item that's equipped, generally as a smaller return type than the regular Item class
*/
struct EquippedItem
{
2022-07-28 13:39:57 +00:00
/**
* The object ID of the equipped item
*/
LWOOBJID id = LWOOBJID_EMPTY;
2022-07-28 13:39:57 +00:00
/**
* The LOT of this equipped item
*/
LOT lot = LOT_NULL;
2022-07-28 13:39:57 +00:00
/**
* The number of items that are stored in this slot
*/
uint32_t count = 0;
2022-07-28 13:39:57 +00:00
/**
* The slot this item is stored in
*/
uint32_t slot = 0;
/**
* The configuration of the item with any extra data
*/
std::vector<LDFBaseData*> config = {};
};