DarkflameServer/dGame/dBehaviors/SwitchMultipleBehavior.h

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#pragma once
#include "Behavior.h"
#include <vector>
class SwitchMultipleBehavior final : public Behavior
{
public:
std::vector<std::pair<float, Behavior*>> m_behaviors;
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/*
* Inherited
*/
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explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};