DarkflameServer/dScripts/ai/FV/FvBounceOverWall.h

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#pragma once
#include "CppScripts.h"
class FvBounceOverWall : public CppScripts::Script
{
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/**
* @brief When a collision has been made with self this method is called.
*
* @param self The Entity that called this function.
* @param target The target Entity of self.
*/
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
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/**
* MissionId for the Gate Crasher mission.
*/
int32_t GateCrasherMissionId = 849;
/**
* MissionUid for the Gate Crasher mission.
*/
int32_t GateCrasherMissionUid = 1241;
};