DarkflameServer/dGame/dBehaviors/CarBoostBehavior.h

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#pragma once
#include "Behavior.h"
#include <vector>
class CarBoostBehavior final : public Behavior
{
public:
Behavior* m_Action;
float m_Time;
/*
* Inherited
*/
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explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};