2021-12-05 17:54:36 +00:00
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#include "Lieutenant.h"
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#include "SkillComponent.h"
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#include "dZoneManager.h"
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void Lieutenant::OnStartup(Entity* self) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
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}
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void Lieutenant::OnDie(Entity* self, Entity* killer) {
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const auto myLOT = self->GetLOT();
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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std::string spawnerName;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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switch (myLOT) {
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case 16047:
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spawnerName = "EarthShrine_ERail";
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break;
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case 16050:
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spawnerName = "IceShrine_QBBouncer";
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break;
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case 16049:
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spawnerName = "LightningShrine_LRail";
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break;
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default:
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return;
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}
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2022-07-28 13:39:57 +00:00
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2023-07-17 22:55:33 +00:00
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const auto spawners = Game::zoneManager->GetSpawnersByName(spawnerName);
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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if (spawners.empty()) {
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return;
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}
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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for (auto* spawner : spawners) {
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spawner->Reset();
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spawner->Activate();
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}
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}
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