DarkflameServer/dGame/dBehaviors/ApplyBuffBehavior.h

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#pragma once
#include <vector>
#include "Behavior.h"
class ApplyBuffBehavior final : public Behavior
{
public:
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/*
* Inherited
*/
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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private:
int32_t m_BuffId;
float m_Duration;
bool m_IgnoreUncast;
bool m_TargetCaster;
bool m_AddImmunity;
bool m_ApplyOnTeammates;
bool m_CancelOnDamaged;
bool m_CancelOnDeath;
bool m_CancelOnLogout;
bool m_CancelOnRemoveBuff;
bool m_CancelOnUi;
bool m_CancelOnUnequip;
bool m_CancelOnZone;
bool m_CancelOnDamageAbsDone;
bool m_UseRefCount;
};