DarkflameServer/dGame/dBehaviors/EndBehavior.cpp

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#include "EndBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Load() {
this->m_startBehavior = GetInt("start_action");
}