DarkflameServer/tests/dGameTests/dComponentsTests/PetComponentTests.cpp

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#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "PetComponent.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
#include "ePetAbilityType.h"
#include "eStateChangeType.h"
class PetTest : public GameDependenciesTest {
protected:
Entity* baseEntity;
PetComponent* petComponent;
CBITSTREAM
void SetUp() override {
SetUpDependencies();
// Set up entity and pet component
baseEntity = new Entity(15, GameDependenciesTest::info);
petComponent = baseEntity->AddComponent<PetComponent>(1);
// Initialize some values to be not default
}
void TearDown() override {
delete baseEntity;
TearDownDependencies();
}
};
TEST_F(PetTest, PlacementNewAddComponentTest) {
// Test adding component
ASSERT_NE(petComponent, nullptr);
baseEntity->AddComponent<PetComponent>(1);
ASSERT_NE(baseEntity->GetComponent<PetComponent>(), nullptr);
// Test getting initial status
ASSERT_EQ(petComponent->GetParent()->GetObjectID(), 15);
ASSERT_EQ(petComponent->GetAbility(), ePetAbilityType::Invalid);
}