DarkflameServer/dDatabase/Tables/CDLootTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootTableTable.hpp
\brief Contains data for the LootTable table
*/
//! LootTable Struct
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int id; //!< The ID
bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority
};
//! LootTable table
class CDLootTableTable : public CDTable {
private:
std::vector<CDLootTable> entries;
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public:
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//! Constructor
CDLootTableTable(void);
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//! Destructor
~CDLootTableTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootTable>& GetEntries(void) const;
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};