DarkflameServer/dScripts/02_server/Equipment/MaestromExtracticatorServer.h

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#pragma once
#include "CppScripts.h"
class MaestromExtracticatorServer : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3);
void CollectSample(Entity* self, LWOOBJID sampleObj);
float PlayAnimAndReturnTime(Entity* self, std::string animID);
void OnTimerDone(Entity* self, std::string timerName);
private:
const std::string failAnim = "idle_maelstrom";
const std::string collectAnim = "collect_maelstrom";
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const float defaultTime = 4.0f;
const float destroyAfterNoSampleTime = 8.0f;
};