DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MigrateActionsMessage.cpp

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#include "MigrateActionsMessage.h"
MigrateActionsMessage::MigrateActionsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
sourceActionContext = ActionContext(arguments, "srcStateID", "srcStripID");
srcActionIndex = GetActionIndexFromArgument(arguments, "srcActionIndex");
destinationActionContext = ActionContext(arguments, "dstStateID", "dstStripID");
dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex");
Game::logger->LogDebug("MigrateActionsMessage", "srcactionIndex %i dstactionIndex %i srcstripId %i dststripId %i srcstateId %i dststateId %i behaviorId %i", srcActionIndex, dstActionIndex, sourceActionContext.GetStripId(), destinationActionContext.GetStripId(), sourceActionContext.GetStateId(), destinationActionContext.GetStateId(), behaviorId);
}