DarkflameServer/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

57 lines
1.5 KiB
C++
Raw Permalink Normal View History

#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "GameMessages.h"
#include "CharacterComponent.h"
#include "Character.h"
#include "dServer.h"
#include "eTerminateType.h"
void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) {
auto transferText = self->GetVar<std::u16string>(u"transferText");
if (transferText.empty())
transferText = u"DRAGON_EXIT_QUESTION";
2022-07-28 13:39:57 +00:00
GameMessages::SendDisplayMessageBox(
user->GetObjectID(),
true,
self->GetObjectID(),
u"Instance_Exit",
1,
transferText,
u"",
user->GetSystemAddress()
);
}
void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
if (!sender->IsPlayer()) return;
auto* character = sender->GetCharacter();
if (character != nullptr) {
if (identifier == u"Instance_Exit" && button == 1) {
auto lastInstance = character->GetLastNonInstanceZoneID();
2022-07-28 13:39:57 +00:00
// Sanity check
if (lastInstance == 0) {
switch (Game::server->GetZoneID()) {
case 2001:
lastInstance = 2000;
break;
case 1402:
lastInstance = 1400;
break;
default:
lastInstance = 1100;
break;
}
}
2022-07-28 13:39:57 +00:00
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(lastInstance);
}
}
2022-07-28 13:39:57 +00:00
GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}