DarkflameServer/dGame/dBehaviors/BlockBehavior.cpp

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#include "BlockBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
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void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
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if (entity == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
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if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
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} else if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch);
}
}
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void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
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void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
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if (entity == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
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if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(0);
}
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void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
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void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
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void BlockBehavior::Load() {
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
}