DarkflameServer/dGame/TradingManager.cpp

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#include "TradingManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "Game.h"
#include "dLogger.h"
#include "Item.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "MissionComponent.h"
TradingManager* TradingManager::m_Address = nullptr;
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Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB) {
m_TradeId = tradeId;
m_ParticipantA = participantA;
m_ParticipantB = participantB;
}
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Trade::~Trade() {
}
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LWOOBJID Trade::GetTradeId() const {
return m_TradeId;
}
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bool Trade::IsParticipant(LWOOBJID playerId) const {
return m_ParticipantA == playerId || m_ParticipantB == playerId;
}
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LWOOBJID Trade::GetParticipantA() const {
return m_ParticipantA;
}
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LWOOBJID Trade::GetParticipantB() const {
return m_ParticipantB;
}
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Entity* Trade::GetParticipantAEntity() const {
return EntityManager::Instance()->GetEntity(m_ParticipantA);
}
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Entity* Trade::GetParticipantBEntity() const {
return EntityManager::Instance()->GetEntity(m_ParticipantB);
}
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void Trade::SetCoins(LWOOBJID participant, uint64_t coins) {
if (participant == m_ParticipantA) {
m_CoinsA = coins;
} else if (participant == m_ParticipantB) {
m_CoinsB = coins;
}
}
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void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items) {
if (participant == m_ParticipantA) {
m_ItemsA = items;
} else if (participant == m_ParticipantB) {
m_ItemsB = items;
}
}
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void Trade::SetAccepted(LWOOBJID participant, bool value) {
if (participant == m_ParticipantA) {
m_AcceptedA = !value;
Game::logger->Log("Trade", "Accepted from A (%d), B: (%d)", value, m_AcceptedB);
auto* entityB = GetParticipantBEntity();
if (entityB != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantB, value, entityB->GetSystemAddress());
}
} else if (participant == m_ParticipantB) {
m_AcceptedB = !value;
Game::logger->Log("Trade", "Accepted from B (%d), A: (%d)", value, m_AcceptedA);
auto* entityA = GetParticipantAEntity();
if (entityA != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantA, value, entityA->GetSystemAddress());
}
}
if (m_AcceptedA && m_AcceptedB) {
auto* entityB = GetParticipantBEntity();
if (entityB != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantB, false, entityB->GetSystemAddress());
} else {
return;
}
auto* entityA = GetParticipantAEntity();
if (entityA != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantA, false, entityA->GetSystemAddress());
} else {
return;
}
Complete();
}
}
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void Trade::Complete() {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
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if (entityA == nullptr || entityB == nullptr) return;
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auto* inventoryA = entityA->GetComponent<InventoryComponent>();
auto* inventoryB = entityB->GetComponent<InventoryComponent>();
auto* missionsA = entityA->GetComponent<MissionComponent>();
auto* missionsB = entityB->GetComponent<MissionComponent>();
auto* characterA = entityA->GetCharacter();
auto* characterB = entityB->GetCharacter();
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
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for (const auto& tradeItem : m_ItemsA) {
inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
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missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
}
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for (const auto& tradeItem : m_ItemsB) {
inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
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missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
}
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for (const auto& tradeItem : m_ItemsA) {
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
}
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for (const auto& tradeItem : m_ItemsB) {
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
}
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TradingManager::Instance()->CancelTrade(m_TradeId);
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characterA->SaveXMLToDatabase();
characterB->SaveXMLToDatabase();
}
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void Trade::Cancel() {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
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if (entityA == nullptr || entityB == nullptr) return;
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GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
}
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void Trade::SendUpdateToOther(LWOOBJID participant) {
Entity* other = nullptr;
Entity* self = nullptr;
uint64_t coins;
std::vector<TradeItem> itemIds;
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Game::logger->Log("Trade", "Attempting to send trade update");
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if (participant == m_ParticipantA) {
other = GetParticipantBEntity();
self = GetParticipantAEntity();
coins = m_CoinsA;
itemIds = m_ItemsA;
} else if (participant == m_ParticipantB) {
other = GetParticipantAEntity();
self = GetParticipantBEntity();
coins = m_CoinsB;
itemIds = m_ItemsB;
} else {
return;
}
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if (other == nullptr || self == nullptr) return;
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std::vector<TradeItem> items{};
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auto* inventoryComponent = self->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) return;
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for (const auto tradeItem : itemIds) {
auto* item = inventoryComponent->FindItemById(tradeItem.itemId);
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if (item == nullptr) return;
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if (tradeItem.itemCount > item->GetCount()) return;
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items.push_back(tradeItem);
}
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Game::logger->Log("Trade", "Sending trade update");
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GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
}
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TradingManager::TradingManager() {
}
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TradingManager::~TradingManager() {
for (const auto& pair : trades) {
delete pair.second;
}
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trades.clear();
}
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Trade* TradingManager::GetTrade(LWOOBJID tradeId) const {
const auto& pair = trades.find(tradeId);
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if (pair == trades.end()) return nullptr;
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return pair->second;
}
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Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const {
for (const auto& pair : trades) {
if (pair.second->IsParticipant(playerId)) {
return pair.second;
}
}
return nullptr;
}
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void TradingManager::CancelTrade(LWOOBJID tradeId) {
auto* trade = GetTrade(tradeId);
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if (trade == nullptr) return;
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delete trade;
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trades.erase(tradeId);
}
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Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
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auto* trade = new Trade(tradeId, participantA, participantB);
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trades[tradeId] = trade;
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Game::logger->Log("TradingManager", "Created new trade between (%llu) <-> (%llu)", participantA, participantB);
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return trade;
}