DarkflameServer/dDatabase/Tables/CDPhysicsComponentTable.h

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#pragma once
#include "CDTable.h"
#include <string>
struct CDPhysicsComponent {
int id;
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
float playerRadius;
int pcShapeType;
int collisionGroup;
UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed);
UNUSED(float friction);
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable {
public:
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CDPhysicsComponentTable(void);
~CDPhysicsComponentTable(void);
std::string GetName(void) const override;
CDPhysicsComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPhysicsComponent*> m_entries;
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};